![]() Moreover, your character will only spawn in the central area when using the hub’s portal (you can’t teleport to another obelisk within the same zone). I often found myself just focusing on the main objectives as opposed to looking around for secrets or rerunning areas. ![]() Without a map, it’s hard to remember where these are. Secondly, there are barred doorways that can only be opened once you’ve “devoured” a certain number of Mage souls in a given zone. This is exacerbated by plenty of opponents roaming around and those that are spawned, causing you to get mauled or air-juggled mercilessly if you’re not careful. As such, it can be a daunting task to chase them around, especially when you end up in the wrong section or corridor. Firstly, Mage bosses don’t leave behind a trail of smoke if a Mage Hunt isn’t active (i.e., they only spawned randomly). ![]() In Salt and Sacrifice, the lack of a map is compounded by bosses and locked doors. ![]()
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